

Coloring my drawing will depend on how much work I want to put into it. My digital workflow is simple, I launch one of my favorite drawing software, Mischief, then draw. I’ve been drawing everyday on the new Surface 3 for at least two weeks and it has been an enjoyable experience. It’s my first thought every time I’d picked up the Surface 3 to start on a new drawing. And mainly is the Surface 3 right for you, the artist? How is it to draw on the Surface 3 with the stylus and its responsiveness while using these software: ArtRage, Mischief, Sketchbook Pro, Manga Studio 5, Photoshop and Illustrator. I just wanted to give you my feedback on using the Surface 3 for/in my daily digital workflow.

I will not review it’s processor performance benchmark and other technical aspect of the Surface 3, with something like the iPad and etc. In this review, I’ll mainly focus on using the Surface 3 with 4GB RAM for drawing and digital painting. I’ve tested both model and found that the 4GB RAM is way better for drawing software or any software in general. This is not a very powerful processor for running games, but designed for low power consumption and light work. The mobile processor is a Quad Core Intel® Atom™ x7-Z8700 processor (1.6Ghz quad). The Surface 3 comes in two model the 64GB with 2GB RAM and the 128GB with 4GB RAM. The Surface 3 (10.8 inch, 4GB RAM 128GB Storage, Stylus sold separately) in front of the Wacom Cintiq 13HD tether to my MacBook Pro. But, can it handle a digital artist workflow without breaking the wallet? Basically it is targeted towards the student and regular users who do office related work to surfing the web. This new Surface 3 is a bit smaller, lighter (620g), use less power, cheaper, but lacking in CPU horsepowers and RAM memory. The new Surface 3s are now running the latest Intel mobile processor, which means you can install any Windows desktop applications. ( Surface Pro 3 is reviewed separately).Īs you may have known, on Microsoft released the new Surface 3 to replace the defunct Surface RT lines in North America. This review is contributed by Loc Nguyen, a Creative Director with an extensive background in User Experience (UX) and Visual Design.
